Welcome to my first Firelands Boss Strategy guide. Please note this is a work in progress and will be updated if anything changes or if my guild finds a better way to proceed.
The first boss I’ve had the pleasure of facing in this raid is none other than Lord Rhyolith. He is described as one of the most ancient of fire elementals in WoW Lore, and one that was quite aggravated when the titans forced him to move to the Firelands. In the raid he is also among one of the more unique bosses this raid has to offer.
To begin with, Lord Rhyolith is a two-phase fight. In the first phase he is not tanked but gently encouraged to step in the proper direction via his feet being stabbed. This seems odd to me as if someone was stabbing my feet, I’d walk in the opposite direction and not towards them… but then again I am not an elemental.
Phase 1 – 100% to 25%
Drink Magma – Remember how I said Lord Rhyolith ignores us? Well that’s because he is trying to very slowly make it towards the edge of his platform. If allowed to reach any of the magma surrounding his island, he will get very angry and kill everyone post-haste. What he does is suck up the magma and then spit it all over the raid causing 35,000 damage every second for four seconds. This is fire damage, and since another of his mechanics makes the raid take more fire damage… this is a wipe mechanic. If he ever gets to use it, you are likely all dead.
Obsidian Armor – This is a mechanic that makes Lord Rhyolith somewhat interesting. What this buff says is, for each stack of obsidian armor Lord Rhyolith will take 1% less damage. He begins the encounter with 80 stacks of this buff, so he begins by taking 80% less damage. If this raid boss steps on an active volcano (one that is spewing out fiery death), then 10 stacks of his obsidian armor will be removed. This is entirely on the dps, as we can’t heal the boss to influence where he goes.
Molten Armor – He can have two armors?! Hax!!! If Lord Rhyolith steps on a dormant volcano, namely one not spewing out fiery death, then he will destroy the volcano and get two stacks of this buff. Each stack of this buff increases the damage he can cause by 2%. The only way that this armor can be removed is when the boss uses another of his abilities called Thermal Ignition. Again, this ability is entirely on the DPS. They should be guiding the boss away from any dormant volcanoes unless it’s absolutely impossible to not step on one.
Concussive Stomp – Lord Rhyolith the next in a line of very tall things that like to just step on us, how rude! When using this ability, all players in your raid will take 35,000 damage and in addition all raid members within 20 yards of the boss will be knocked away by the stomp. Now I have not done this myself, but I hear it’s bee’s knees way of avoiding damage… simply do what we do for every other stomp mechanic in the game… Jump!!! unfortunately, I found that jumping does not work on this boss… as sometimes I would still take damage even if in the air and vice versa would not take damage if on the ground. There’s a chance to resist the damage as with any boss mechanic… the jumping thing seems to be inaccurate (oh god the stompers are learning). Finally, each of his stomps will create either 2 or 3 dormant volcanoes around the island at random locations.
Volcano – At certain intervals Lord Rhyolith will activate one of the dormant volcanoes around his humble abode. This causes it to spew fiery death at is, with the apt name of Eruption, until it is stepped on by Rhyolith anyways.
– Eruption – An erupting volcano will pulse this ability quite frequently. Each pulse will hit 3 raid members in 10 man/6 in 25 man. Every time a person is hit by the pulse (and the pulses seem to target randomly) they will take 12,000 fire damage and gain a stack of a debuff. The debuff causes the player to take 5% more fire damage for 14 seconds and it can stack up to 20 times (That’s 100% extra fire damage, ouchies). This is the reason to herd Lord Rhyolith over activated volcanoes as quickly as the DPS can. The damage from this ability can ramp up significantly when combined with Concussive Stomp and the hellfire aura of one of the adds Rhyolith can summon.
Crater – After the boss stomps on a volcano, a crater filled with lava is created. During the remainder of the fight, Lord Rhyolith can cause one of these craters to erupt with fire, causing significant damage. An orange magma pillar will rise from the crater before causing 4-6 lines of fire to shoot off in all directions. By standing in one of these lines, a player will be hit for 75,000 fire damage (this can kill a person quite easily if they have the stacking debuff from an erupting volcano). Not only that, but 10 seconds after the lines first shoot out, they will explode for 150,000 fire damage to anyone still standing on one of the fire lines.
Thermal Ignition– This ability of Lord Rhyolith will likely only affect the melee group standing at his feetsies. What it does is cause 15,000 fire damage to anyone within 7 yards. If the boss has any stacks of molten armor, one will be removed each time he uses this. Finally afterward he will summon either 5 Fragments of Rhyolith or 1 Spark of Rhyolith.
– Fragment of Rhyolith – 465k HP in 25 player/116k HP in 10 player
These small adds can be gathered up and AoE’d down fairly easily, phew. The dangerous aspect of these adds comes from a buff on them wears off. This is Meltdown which lasts for 30 seconds after they spawn. If the Meltdown buff is allowed to run its course, then the add will pick a random person and explode on them. The damage dealt will be whatever health the Fragment had left before going all kamikaze on someone, ouchies!
– Spark of Rhyolith – 5.5million HP in 25 player/1.7 million HP in 10 player.
This is the big hurty add. It has a lot of health and has a nasty hellfire-ish aura around itself. This Immolation Aura deals 8500 damage to everyone within 12 yards every 1-2 seconds. Because of this aura and it’s punishing melee hits, the add should be grabbed by a tank and pulled off to a side for the ranged group to burn down. As a healer, be prepared for people to take one or two ticks of the aura as the mob is positioned, and then for increasing tank damage. Why is the damage increasing you may ask, well see the adds other nifty little ability!
– Infernal Rage – The Spark of Rhyolith will gain a stack of this ability every 5 seconds. What it does is increase the damage the add does by 10% and it also increases the damage the add takes by 10%. It can stack up to 20 times (which would make that aura tick for over 22k damage).
Phase 2 – 25% to Death
When the boss reaches 25% health, not when all of his stacks of obsidian armor have been removed, his protective shell will break revealing the gooey core inside. Important Note: his armor shattering is a visual effect only and will not remove any remaining stacks of Obsidian or Molten Armor. Because of this, wait until all the Obsidian Armor buffs are gone and for him to have as few as possible to minimize the effect on phase 2. During this phase, Lord Rhyolith will no longer spawn additional volcanoes or anymore adds.
Flame Stomp – This ability persists into Phase 2. The only difference is in this Phase it can be interrupted.
Immolation – Remember the Spark of Rhyolith? Well the big guy stole a move from him. Immolation begins once phase 2 starts and it causes 8000 fire damage every second to everyone in the raid. This ability will be influenced by stacks of Molten Armor and by the debuff caused by erupting volcanoes, so make sure to pre-plan for a period of heavy healing if either of those apply.
The Actual Walkthrough:
This fight is fairly straightforward and really the toughest thing about this boss fight will be the DPS learning to Steer Rhyolith properly. They must learn quickly and make good turning choices in order to smoosh the volcanoes before the damage ramps up too high. With the recent hot-fix the damage is much more manageable but they should still try to prevent it from getting high. From a healing perspective the damage isn’t very impressive, nor very consistent. Most of the time the damage is almost non-existent, but it can ramp up pretty high if volcano’s are allowed to continue spewing out Eruption. That and there can be a very large spike of damage if anyone stands in the crater explosions (hopefully they don’t!) Three to six healers (depending on raid mode) can handle this encounter with ease, but even still here are a few helpful tips I can give for first timers of this boss:
1) Use your totems as a good collapse point for the ranged/healer pile. This fight does tend to bring people all over hells half-acre. Another good way to designate a collapse point is Healing Rain.
2) Be vocal with your melee. Lord Rhyolith’s graphic is massive… They may not see those erupting volcanoes shooting lines of fire towards them.
3) With the recent hot-fixes, the stacks of eruption now drop when entering into Phase 2. It is no longer required to let those stacks fall off before pushing into the phase.
4) Don’t forget your towel!
Finally, the thing that everyone cares about… loot! What exactly can Lord Rhyolith give as loot that would be useful for a Restoration Shaman? Well there are only two pieces unfortunately.
Here is… a neck piece! Heartstone of Rhyolith complete with mastery and precious spirit (seriously there’s not a whole lot with spirit on it his raiding tier).
The last thing is a wrist item Lava Line Wristbands which comes with spirit and haste on it (both very good things to have).